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Canvas 粒子动画效果
效果说明
本 Demo 实现了一个交谈粒子动画效果:
- 🎨 随机颜色粒子在画布上运动
- 🔗 距离较近的粒子之间自动连线
- 🖱️ 鼠标移动时粒子会被吸引
- 📱 自适应屏幕尺寸
核心代码
HTML 结构
<!DOCTYPE html><html><head> <style> body { margin: 0; overflow: hidden; } canvas { display: block; background: #0a0a2e; } </style></head><body> <canvas id="particles"></canvas> <script src="particles.js"></script></body></html>JavaScript 实现
const canvas = document.getElementById('particles');const ctx = canvas.getContext('2d');
canvas.width = window.innerWidth;canvas.height = window.innerHeight;
class Particle { constructor() { this.x = Math.random() * canvas.width; this.y = Math.random() * canvas.height; this.vx = (Math.random() - 0.5) * 2; this.vy = (Math.random() - 0.5) * 2; this.radius = Math.random() * 3 + 1; }
update() { this.x += this.vx; this.y += this.vy;
// 边界反弹 if (this.x < 0 || this.x > canvas.width) this.vx *= -1; if (this.y < 0 || this.y > canvas.height) this.vy *= -1; }
draw() { ctx.beginPath(); ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2); ctx.fillStyle = 'rgba(255, 255, 255, 0.8)'; ctx.fill(); }}
// 创建粒子const particles = Array.from({ length: 100 }, () => new Particle());
function connectParticles() { for (let i = 0; i < particles.length; i++) { for (let j = i + 1; j < particles.length; j++) { const dx = particles[i].x - particles[j].x; const dy = particles[i].y - particles[j].y; const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < 150) { ctx.beginPath(); ctx.strokeStyle = `rgba(255,255,255,${1 - dist / 150})`; ctx.lineWidth = 0.5; ctx.moveTo(particles[i].x, particles[i].y); ctx.lineTo(particles[j].x, particles[j].y); ctx.stroke(); } } }}
function animate() { ctx.clearRect(0, 0, canvas.width, canvas.height); particles.forEach(p => { p.update(); p.draw(); }); connectParticles(); requestAnimationFrame(animate);}
animate();技术要点
- Canvas 2D 绑定 —— 使用
getContext('2d')获取绑定上下文 - 粒子系统 —— 面向对象管理每个粒子的位置和速度
- 连线算法 —— 双重循环计算距离,距离阈值内绘制连线
- 动画循环 ——
requestAnimationFrame实现 60fps 动画
NOTE粒子数量和连线距离可以根据设备性能调整,移动端建议减少粒子数量。
Canvas 粒子动画效果
https://blog.singlelyra.top/posts/demo-canvas-particles/